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This project is no longer available here. It's moved to open-source and can be found at http://projectvanquish.codeplex.com. Also, there is a blog at http://projectvanquish.wordpress.com.
by ardman
Monday, March 12, 2012, 07:57 AM
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After seeing an excellent video on YouTube about HDR and Radiosity Normal Mapping, I have decided to take the plunge and start researching it for myself. Full credit to koder4fun on his implementation.
by ardman
Friday, November 11, 2011, 06:59 AM
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It took a little while to figure out, but we got there. The sun from the SkySphere casts the shadows in the scene as shown below. The SkySphere has a "real-time" option so that you can use the computers clock to set where the sun is located.


And now with the Depth of Field Post Processor running:


by ardman
Friday, June 17, 2011, 09:02 AM
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It has been a long time since we've posted any progress, but we had a problem with our deferred cascade shadow maps. We seeked assistance and got the help we needed. The screenshot below shows the shadows and is also running the newly implemented Depth of Field post processor.


by ardman
Wednesday, June 15, 2011, 08:48 AM
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Some work has been going on over the last couple of nights, and I've finally finished the new PostProcessingManager. Also, a few tweaks here and then, and the FPS has gone up! :)


by ardman
Friday, April 1, 2011, 03:00 PM
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